Blocks are small squares which are found everywhere in the world of VoxelCaverns. They can be destroyed with a single click and placed with a right click (after pressing the ID of the block on the numpad.) Some blocks, such as torches, emit light. Unique block types have a list of properties.
Unique Block Properties[]
The current properties a block can have are:
- Bytes:
- A Block may emit light between 0 and 255
- Colors:
- The color of light the block emits
- Bools:
- A Block may be updatable
- A Block may be notifiable when a neighbour block changes
- A Block may be non-solid
- A Block may be background
- A Block may be replacable
- A Block may have collisions
- A Block may be a TileEntity
- Shorts:
- The Block's ID
- Ints:
- Time (ticks) to destory
- Max stack of the block
- Strings:
- The name of the block in the inventory
- ToolTypes:
- Efficient tooltype
- Tooltype that must be used to destroy
- ToolMaterials:
- ToolMaterial that must be used to destroy
Block Data[]
Unique Block ID's:
If they are marked with a "(D)" they store data, look below for the data.
- Stone
- Dirt
- Grass
- Torch (D)
- Brick Background
- Stone Brick
- Stone Background (D)
- Long Grass (D)
- Wood
- Leaves
- Planks
- Copper Ore
- Tin Ore
- Iron Ore
- Silver Ore
- Gold Ore
- Mithril Ore
- Adamantite Ore
- Purple Flower
- Yellow Flower
- Red Flower
- Funky Flower
- Snowdrop
- Black and White Flower
- Sand
- Wooden Chest
- Golden Chest
- Silver Brick Background
- Gold Brick
- Green Torch (D)
- Yellow Torch (D)
- Red Torch (D)
- Purple Torch (D)
- Light Blue Torch (D)
- Coal Ore
- White Torch (D)
Torch[]
Data:
0) On top of block
1) Hanging on left
2) Hanging on right
Stone Background[]
Data:
0) Stone Background
1) Dirt Background