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On this page is a list of features that are in "old" development versions of the game, starting with Indev2D 0.6

The ChangelogEdit

VoxelCaverns Indev2D 0.7:Edit

  • Infinite numbers of caves can now generate
  • Dungeons now generate properly (I used the x as the y value!)
  • New Blocks:
    • Copper Ore
    • Tin Ore
    • Iron Ore
    • Silver Ore
    • Gold Ore
    • Mithril Ore
    • Adamantite Ore
    • Purple Flower
    • Yellow Flower
    • Red Flower
    • Funky Flower
    • Black and White Flower
    • Snowdrop
    • Wooden Chest
    • Silver Brick Background
    • Gold Brick
    • Green Torch
    • Yellow Torch
    • Red Torch
    • Purple Torch
    • Coal Ore
    • White Torch
    • Sand
    • Snowy Grass
    • Cactus
  • New World Generation Features:
    • Ore veins
    • Flowers
    • Chests generate in dungeons with random loot
  • The Chat Box now looks much nicer
  • Blocks have an event for "Right Clicked" now
  • New lighting features
    • Colored light!
    • Light now travels further (up to 15 blocks instead of 12)
  • Block and Item names in the inventory have a box round them, making them easier to read
  • New survival mode features:
    • Health
      • Take care when descending caves!
    • Dropped items
      • Some blocks will only drop if destroyed with the right tool/material
  • New Items:
    • Coal
    • Sticks
  • The Text Input has been recoded so it is much more reliable and supports more keys
  • Worlds now accept seed input
  • Infinite perlin noise
  • Biomes:
    • Grassland
    • Snowland
    • Woodland
    • Desert Plains
  • Zombies
  • Day, Dawn and Night are now smoothly coloured


VoxelCaverns Indev2D 0.6:Edit

  • Blocks with no background are not affected by lighting
  • blocks can now be placed and destroyed.
    • Only if a block next to the spot is not air
  • Unlighting and relighting are now supported.
  • Added new Blocks:
    • Tall Grass
      • Tall grass grows
      • Tall grass has seven different textures
    • Dirt Background
      • Data1 of 1 on blockID 7 (stone background)
    • Wood
    • Leaves
  • Added a Block selection bar
  • Added new Block properties
  • Added chunk updates
  • New Terrain generation features:
    • Grass
    • Trees
  • Survival mode features:
    • Limited blocks
    • Gathering resources
    • Takes time to mine blocks, can be sped up with tools
    • Crafting
  • Infinite Maps
    • With NO lag (except little lag when generating down underground!)
  • Items
    • Tools
      • Hammers
        • The only way to break backgrounds
      • Pickaxes
      • Shovels
      • Hatchets
    • Tooltypes
      • Wood
      • Stone
      • Copper
      • Iron
      • Silver
      • Gold
      • Mithril
      • Hellish
      • Adamante
    • Durability
  • Multithreading:
    • Main Thread for drawing and Rendering
    • Worker Thread #1 for Input and Updating
    • Worker Thread #2 for Infinite World Generation
  • Inventory Screen GUI
    • Click to pick up, click on another slot to put down.
    • Crafting

VoxelCaverns Indev2D 0.5Edit

  • Added lighting calculations
  • Made the terrain smoother
  • Added methods to make worldGen easier
    • World2D.setBlock
    • World2D.getBlock
  • Added block populators:
    • Added basic cave gen
    • Added small dungeons (rooms)
  • Added background block support
  • New Blocks:
    • Torch
    • Brick Background
    • Stone Brick
    • Stone Background

Pre Indev2D 0.4Edit

  • Added the main menu
  • Tested 3D mode and decided on a 2D game

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